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Good Decks For Arena 2

Here is a listing and descriptions for some of the best decks that can exist made from using Arena 2 cards in the Bone Pit.

All of the decks listed volition incorporate cards that must exist unlocked by reaching Arena 2. You lot may not have access to some cards if you are unable to enter the Bone Pit.

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Giant and Witch Combo

  • Spear Goblins
  • Bomber
  • Minions
  • Musketeer
  • Giant
  • Witch
  • Tombstone
  • Arrows

The Giant and Witch combo can work very well in Arena 2. When you lot have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you take enough Elixir. Not just tin the minions she summons distract other enemies, but crusade your opponent to panic when they don't have enough counters to stop the incoming Giant to their Tower.

The Minions and Tombstone will exist proficient sources of more than units on the field as you try to continue focus away from your Giant. Bombers can besides exist good trump cards for dealing expanse damage to weak units fabricated to finish your giant, as well every bit the Musketeer for dissentious strong enemies from far.

The Counter Deck

  • Spear Goblins
  • Archers
  • Skeleton Army
  • Musketeer
  • Witch
  • Tombstone
  • Arrows
  • Fireball

This is a very defensive style deck that tries to give you an answer to your opponent's cards. Spear Goblins, Archers, and Musketeer can be long range damage dealers to powerful enemies, while at the same time be damage dealers to Towers when needed. The Witch, Skeleton Ground forces, and Tombstone can help populate the field with units to overwhelm your opponent and take out enemy Giants and other stiff units.

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You take both Arrows and Fireball here for when you lot need to have out groups of units and keep the majority of the field populated with friendly units. Only your primary goal is to meet what your opponent does, and so make information technology useless with your own counter and opening up their Towers to damage from your ain units.

Grouping Rush Downwards

  • Spear Goblins
  • Archers
  • Minions
  • Knight
  • Skeleton Army
  • Valkyrie
  • Musketeer
  • Arrows

This deck is all well-nigh making lots of units rush down onto your opponent'south towers. While you need to exist wary about enemy Arrows and Fireballs that deal area of effect harm, yous accept the Knight and Valkyrie as your tanks to keep things counterbalanced while you rush at your opponent with smaller units. While they are decorated trying to clear out all the small units, you tin can focus on making more than and more units accelerate onto their towers. ClashRoyaleTooL.Info

Musketeer can be substituted with Witch or Prince for a different kind of rush down, but its open for adjustment. The Musketeer will have the range against most enemy attackers that endeavor to wipe out all of your units.

Up Next: Arena iii - Best Deck Builds

In This Wiki Guide

Clash Royale

Clash Royale

Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more than.

Good Decks For Arena 2,

Source: https://www.ign.com/wikis/clash-royale/Arena_2_-_Best_Deck_Builds

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